AI Insights · Timothy · June 2021
Top 5 Third Person Games Performance in Hungary Q2 2021
Discover the performance trends of the top 5 third-person games in Hungary during Q2 2021, based on data from Sensor Tower.
In Q2 2021, the top five third-person games on a unified platform in Hungary demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Hair Challenge saw a significant rise in downloads early in the quarter, peaking at nearly 29.5K in the last week of April. However, downloads gradually decreased to approximately 9.3K by the end of June. Weekly revenue for the game fluctuated, with notable peaks of around $8 in mid-May and $5 in the last week of June. Active users followed a similar trend, starting from 60 in early April and peaking at over 65K in mid-May before stabilizing around 46K by the end of June.
Body Race experienced a strong start with downloads hitting 18.2K in late May and maintaining a steady average of around 17K downloads per week until the end of June, when they dropped to 8.9K. Active user numbers mirrored this pattern, starting from 881 in mid-May and peaking at 37K in mid-June before decreasing to roughly 27K by the end of the quarter.
Animal Transform: Epic Race 3D displayed a declining trend in terms of downloads, beginning the quarter with over 21.5K and ending it with about 4.3K. The game’s active user base followed suit, starting at nearly 29.5K in mid-April and tapering off to about 7.4K by the end of June.
Crash Bandicoot: On the Run! had a notable presence, with weekly downloads starting strong at 22K in late March but gradually declining to around 1.8K by the end of June. Weekly revenue peaked at approximately $1.2K at the end of March and saw a downward trend, settling around $149 by the end of June. Active users decreased from nearly 120K in late March to about 32.5K by the end of June.
Lastly, Going Balls maintained a relatively stable download rate, starting at about 11.6K in late March and ending at around 4.3K by the end of June. Revenue showed minor fluctuations, peaking at $57 in late June. The game's active user base started at around 37.6K in late March and remained steady throughout the quarter, ending at approximately 23.4K.
For more detailed insights and data on app performance, visit Sensor Tower.